![]() ![]() Preferably I'd use Unity's NavMesh solution but I could also do with writing my own path finding code as long as I can query the map data in a suitable way. Are both tools suited for path finding? I'm asking because it's mentioned on the RPG Map Editor page but not on the Super Tile Map Editor page. I'm thinking about adding weather and water current information to some tiles or areas so I know which way (and how strong) the winds and water currents would most likely be in certain parts of the world.ĥ. Is there any way to add a kind of metadata to a single tile or region of the map? This one is a bit hard to explain but e.g. ![]() Would both products support that? Is one more suited for the task than the other?Ĥ. Since the over world would probably be quiet big, I'd have to make a *huge* tile map (or be able to use more than one at once but the former would be preferable) and always only load in one part at a time and (un)load further data when the player moves. when creating some custom lighting, to have this kind of map data access.ģ. Can the Super Tilemap Editor do that too? I imagine it could become handy e.g. Your RPG Map Editor mentions the ability to export the map as XML. Do you have any pointers as to how to decide which one would be more suitable?Ģ. You created "Super Tilemap Editor" and "RPG Map Editor" and both look like they would do the job for me. Now I'm really wondering what would be the right tool for me. ![]()
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